![]() Warfare is multiplicative separate from all of the other stuff, so if you want to increase your physical damage warfare is 100% the best choice for buffing it since it gives the biggest damage increase and it's also unconditional.Īlso, for what it's worth huntsman buffs all damage sources not just ranged damage - it probably doesn't matter for most builds that you'd want to level up ranged in, but it exists I guess. it's additive with critical hit buffs, and of course on the 20% buff you get from high ground without huntsman, but those buffs are generally a lot smaller than the finesse buff so it increases your damage by significantly more if you're on high ground). Huntsman on the other hand is multiplicative with that part (iirc. In this case, ranged buffs are additive with the finesse buff (your finesse will probably be quite high, so even if ranged is a 5% buff, it's adding that 5% onto something like 200% damage, so only a 2.5% net damage increase). This section is missing, please fill it in.There's a big difference here - some of the damage buffs are additive with other damage buffs, while others are multiplicative. If the cursed helmet is worn, it can only be removed upon the character's death. A speech check can be made to avoid this effect (difficulty 5). The helmet is essentially cursed, afflicting the wearer with permanent Madness. To acquire all the pieces requires killing her now, or they are gone. Should Daeyena survive Act 2, you can retrieve the rest of the pieces of the set in Arx, in the magical research room in Reimond's basement. You can return the chest piece to Daeyena, or keep it (or bring it to her but then refuse to give it to her, causing a fight). A speech check aids in the removal of the armour, otherwise you can kill the magister. You can hear this magister in conversation before entering the blackpits itself, by the gates. The magister is on an upper area that loops back from the oil derrick. The chest piece can be found in the exterior of the Blackpits, afflicting a magister. "Trigger Spores" can be obtained from eating the flesh Daeyena drops upon her death or alternatively by reading the study notes on a table in the South West of the Blackpit. This will give the character that used "Trigger Spores" an effect that generates the gauntlets upon their death (so have that resurrection scroll ready). Note that the the skill is blocked by magic armor, so be sure to peel it off the target first. If however Daeyena managed to die on the ship in Fort Joy, you must use the "Contamination Spore" (not flawed) as fuel to activate the skill "Trigger Spores" to kill a magister. The gauntlets will be made at YOUR level, not Daeyena's. The other elf has Provoke), but, again, if you let her live you can still retrieve them in Arx (Note: if you fight her her before the execution, you can use Trigger Spores to make the gauntlets yourself - this kills the magister). You can kill her for the three pieces now (two level 14 elves, a hidden tree monster, and two hidden plant summons, also at level 14. This creates the third piece, the gauntlets. There, she has a magister prisoner, and if spoken to, she will execute said prisoner. To retreive all of the pieces, you have to kill her at some point, and the boots and leggings she has on her will be leveled to whatever level she was when you killed her.Īssuming she survived Act 1, Daeyena can be found again in Act 2, on the road by the Tribal Elves, the Trial of All Seasons, and the Magicockerel. If Daeyena dies in Act 1, you can retrieve the first two pieces of the Armour of Contamination (the boots and beggings), but you can still retrieve them later if she survives. Take the container and read the manifest. Head to the ship's stern to find the manifest and spore container, the latter directly beside a dead magister on the elevated part of the ship (you may have to spin the camera to see it). Once the Magisters are defeated, Daeyena will speak to the Godwoken and explain she is trying to retrieve the spores that were stolen from her, otherwise she will walk off. Either attempt to keep out of the situation or come to the elf's aid regardless of the choice made, battle will ensue and the Magisters must be defeated. If the party is led by an elf, they will recognise Daeyena as a Scion and have the option to inform the Magisters of your obligation to protect the Scion. Upon boarding the ship in the hidden alcove, head to the ship's bow where the elf Daeyena can be found surrounded by magister guards being led by Krendt, Ellwin and Swentin. Speak with the Magisters and defeat them. ![]() Investigate the shipwreck in hidden alcove.Seed of Power is a quest in Divinity: Original Sin 2. This page requires an image, please upload one and add it to the article This infobox is incomplete, please help the wiki by filling it in.
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